et.al, Hasdina Lynn Hashim. “User Personas: Discovering Factors That Influence Genz’s Sedentary Lifestyle for the Development of a Mobile Exergame Design Model”. Turkish Journal of Computer and Mathematics Education (TURCOMAT) 12, no. 3 (April 28, 2021): 2088–2093. Accessed November 25, 2025. https://www.turcomat.org/index.php/turkbilmat/article/view/1079.