SHRIVASTAVA, D. .; SHARMA, R. AR AND VR IN THE GAMING INDUSTRY. Turkish Journal of Computer and Mathematics Education (TURCOMAT), [S. l.], v. 11, n. 1, p. 1085–1089, 2020. DOI: 10.61841/turcomat.v11i1.14405. Disponível em: https://www.turcomat.org/index.php/turkbilmat/article/view/14405. Acesso em: 17 may. 2024.